basemission.missionpervalidstatecooldown|任务有效状态冷却|秒
basemission.missionvalidstateworkqueuebudget|任务状态队列预算|毫秒
basemission.missionvalidstateworkqueuecooldown|任务状态队列冷却|秒
baseplayer.allowrelationshipserverocclusion|关系遮挡检测|好友/队伍遮挡
basesculpture.useconvexcolliders|雕塑使用凸碰撞体|
boatai.boat_ai_frame_budget_ms|船只AI每帧预算|毫秒
boatai.max_speed_percentage|船只AI最大速度比例|0~1
boatbuildingblock.alwayrotatable|船体块始终可旋转|
boatbuildingblock.alwaysdemolishable|船体块始终可拆除|
boatbuildingstation.editfinishuseinterval|造船台完成编辑间隔|秒
boatbuildingstation.max_bbs|最大造船台数量|
boombox.backtracklength|收音机回退秒数|
boombox.serverurllist|收音机服务器URL列表|逗号分隔
cassette.maxcassettefilesizemb|磁带最大文件大小|MB
cctv.inputbudgetms|监控输入预算|毫秒
construction.alternativeloschecks_enabled|备用视线遮挡检测|
global.allowadminui|允许管理员界面|
ai.debugmovedraw|AI移动调试绘制|
ai.debugmovegait|AI调试步态|如 run
ai.debugmovespacing|AI调试间距|
ai.designingenabled|启用AI设计模式|
ai.npcbarksenabled|启用NPC叫声|
antihack.noclip_backtracking|穿墙检测回退容差|
antihack.noclip_margin_dismount|下坐骑穿墙容差|
apartment.adminapartmentbypass|管理员绕过公寓限制|
apartment.allowcombatoutsideofbreakin|破门外交战|
apartment.apartmentevictiondelay|公寓驱逐延迟|秒
apartment.apartmentinvisibleblocker|公寓隐形阻挡|
apartment.breakinseconds|破门所需秒数|
apartment.masterkeyprice|公寓万能钥匙价格|
app.serverid|Companion App 服务器ID|
chat.globalchat|全局聊天|
chat.hidechatintutorial|教程中隐藏聊天|
chat.localchat|本地聊天|
clan.editsrequireclantable|氏族编辑需氏族桌|
creative.allusers|全员创造模式|
creative.alwaysonenabled|创造模式常开|
creative.bypassholdtoplaceduration|跳过长按放置|
creative.freebuild|创造·免费建造|
creative.freeplacement|创造·免费放置|
creative.freerepair|创造·免费修理|
creative.unlimitedio|创造·无限电路|
dartsgame.accuracyadjustspeed|飞镖准心调整速度|
dartsgame.accuratevelocitythreshold|飞镖精准速度阈值|
dartsgame.cooldownbetweenthrows|飞镖投掷冷却|秒
dartsgame.debugcanplayagainstself|飞镖可与自己对战|调试
dartsgame.holdfocusaddedfriction|飞镖长按准心摩擦|
dartsgame.holdfocusduration|飞镖长按聚焦时长|秒
dartsgame.idlekickseconds|飞镖挂机踢出|秒
dartsgame.maxaccuracy|飞镖最大精度|
dartsgame.maxthrowtimer|飞镖最长投掷计时|秒
dartsgame.maxzoom|飞镖最大缩放|
dartsgame.minaccuracy|飞镖最小精度|
dartsgame.needdoubletowin|飞镖需双倍结束|
dartsgame.reticlefriction|飞镖准心摩擦|
dartsgame.reticleinputbufferapplication|飞镖准心输入缓冲|
dartsgame.reticleinputspeed|飞镖准心输入速度|
dartsgame.reticlemaxvelocity|飞镖准心最大速度|
dartsgame.reticlerandomforcestrength|飞镖准心随机力|
dartsgame.reticlespawnpointradiusoffset|飞镖准心生成偏移|
dartsgame.scoretarget|飞镖目标分数|
decay.build_twig_cost_multiplier|建造树枝成本倍率|
decay.high_wall_upkeep|高墙维护倍率|
decay.upgrade_hqm_cost_multiplier|升级高品质金属成本|
decay.upgrade_hqm_enabled|允许升级到高品质金属|
decay.upgrade_metal_cost_multiplier|升级金属成本倍率|
decay.upgrade_metal_enabled|允许升级到金属|
decay.upgrade_stone_cost_multiplier|升级石头成本倍率|
decay.upgrade_stone_enabled|允许升级到石头|
decay.upgrade_wood_cost_multiplier|升级木头成本倍率|
decay.upgrade_wood_enabled|允许升级到木头|
deepsea.block_building|深海禁止建造|
deepsea.enabled|启用深海|
deepsea.terrain_everywhere|深海地形铺满|
deepsea.wipeendphaseduration|深海清档结束阶段|秒
demo.recordlist|录像名单|
demo.recordlistmode|录像名单模式|0=关
env.nightlight_brightness|夜间灯光亮度|
env.nightlight_distance|夜间灯光距离|
env.nightlight_fadefraction|夜间灯光淡出比例|
env.oceanlevel|海平面高度|
env.redmoon|红月|
fishing.disableoverfishing|关闭过度捕捞限制|
fishing.overfishedareadurationminutes|过度捕捞区域持续|分钟
fishing.overfishedarearadius|过度捕捞区域半径|
fishing.successesuntiloverfished|过度捕捞前成功次数|
fps.limit|服务器帧率上限|
global.maxspraysperplayer|每人最大涂鸦数|
global.perf|性能日志级别|0=关
global.sprayduration|涂鸦持续时间|秒
global.sprayoutofauthmultiplier|无权限涂鸦时长倍率|
inventory.disableattirelimitations|关闭服装槽限制|
livestock.allowmounting|允许骑乘牲畜|
livestock.breedpausecondition|牲畜繁殖暂停条件|
livestock.breedresumecondition|牲畜繁殖恢复条件|
livestock.inbredscale|近亲繁殖缩放|
livestock.panelage|牲畜面板显示年龄|
livestock.panelalleles|牲畜面板显示等位基因|
livestock.paneldung|牲畜面板显示粪便|
livestock.panelgender|牲畜面板显示性别|
livestock.panelgenes|牲畜面板显示基因|
livestock.paneltrust|牲畜面板显示信任|
livestock.panelyield|牲畜面板显示产量|
nexus.endpoint|Nexus 网关地址|
npc.vendor_attack_heli_enabled|NPC出售攻击直升机|
npc.vendor_hab_enabled|NPC出售热气球|
npc.vendor_minicopter_enabled|NPC出售迷你直升机|
npc.vendor_rhib_enabled|NPC出售冲锋艇|
npc.vendor_rowboat_enabled|NPC出售小木船|
npc.vendor_scrap_heli_enabled|NPC出售废料直升机|
npc.vendor_sub_duo_enabled|NPC出售双人潜艇|
npc.vendor_sub_solo_enabled|NPC出售单人潜艇|
physics.gravity|重力倍率|
physics.serversideragdolls|服务端布娃娃|
physics.treecollision|树木碰撞|
player.tickrate_cl|客户端 Tick 率|
player.tickrate_sv|服务器 Tick 率|
player.woundforever|永久倒地|无法爬起
profile.quiet|静默性能分析|
render.show_building_blocked_server|显示建造阻挡提示|
satellite.crashing_fx_at_distance|卫星坠毁远距特效|
satellite.final_descent_seconds|卫星最终下落时间|秒
satellite.phase1_grow_scale|卫星一阶段放大|
satellite.sky_trail|卫星天空尾迹|
satellite.sky_trail_age_fade|卫星尾迹随时间淡出|
satellite.sky_trail_drain_seconds|卫星尾迹消退时间|秒
satellite.sky_trail_max_length|卫星尾迹最大长度|0=不限
satellite.sky_trail_noise|卫星尾迹噪点|
satellite.sky_trail_seconds|卫星尾迹持续时间|秒
satellite.sky_trail_width_degrees|卫星尾迹宽度|度
satellite.trail_alpha_scale|卫星尾迹透明度|
satellite.trail_time_scale|卫星尾迹时间缩放|
sentry.interferenceradius|自动炮干扰半径|
sentry.maxinterference|自动炮最大干扰数|
server.allowvineswinging|允许藤蔓摆荡|
server.arrowarmor|弓箭护甲倍率|
server.arrowdamage|弓箭伤害倍率|
server.artificialtemperaturegrowablerange|人工温度种植范围|
server.autouploadmap|自动上传地图|
server.autouploadmapimages|自动上传地图图片|
server.bag_quota_item_amount|睡袋配额按物品数|
server.bleedingarmor|流血抗性倍率|
server.bleedingdamage|流血伤害倍率|
server.bulletarmor|子弹护甲倍率|
server.bulletdamage|子弹伤害倍率|
server.canequipbackpacksinair|空中可装备背包|
server.ceilinglightgrowablerange|吊灯种植光照范围|
server.ceilinglightheightoffset|吊灯高度偏移|
server.cinematic|电影模式|
server.compassenabled|启用指南针|
server.conveyormovefrequency|传送带移动频率|
server.crawlingenabled|允许爬行|
server.creamseparationhours|奶油分离时间|小时
server.deepseafogofwar|深海战争迷雾|
server.defaultblueprintresearchcost|默认蓝图研究费用|
server.enforcepipechecksonbuildingblockchanges|建筑变更时检查管道|
server.era|时代模式|如 None
server.farmchickenlocalavoidance|农场鸡本地避让|
server.favoritesendpoint|收藏服务器接口|
server.filerequestbytesburst|文件请求突发字节|
server.filerequestbytespersecond|文件请求每秒字节|
server.fogofwar|战争迷雾|
server.fogofwarrevealsize|战争迷雾揭示范围|
server.foodspoiling|食物腐坏|
server.funwaterdamagethreshold|趣味水域伤害阈值|
server.funwaterwetnessgain|趣味水域潮湿增加|
server.hardcorefirearmammunitioncraftingmultiplier|硬核弹药制作倍率|
server.headerimage|服务器封面图|URL
server.hideplayermapdirection|隐藏地图朝向|
server.hideplayeronmap|地图隐藏玩家|
server.hopperanimationbudgetms|料斗动画预算|毫秒
server.incapacitatedrecoverchance|瘫痪恢复概率|0~1
server.industrialcrafterfrequency|工业制作器频率|
server.industrialframebudgetms|工业系统帧预算|毫秒
server.industrialtransferstricttimelimits|工业传输严格时限|
server.log_invalid_packet_lengths|记录非法数据包长度|
server.logoimage|服务器 Logo|URL
server.mapenabled|启用地图|
server.max_explosive_protection|最大爆炸防护|0~1
server.max_sleeping_bags|最大睡袋数量|每人
server.maximummapmarkers|最大地图标记数|
server.maximumpings|最大标记点数|
server.maxitemstacksmovedpertickindustrial|工业每Tick最大堆叠移动|
server.meleearmor|近战护甲倍率|
server.meleedamage|近战伤害倍率|
server.monumentpuzzleresetwarnings|遗迹谜题重置警告|
server.motd|进服提示 MOTD|
server.nonplanterdeathchancepertick|非花盆植物死亡概率|每Tick
server.npcammolootmultiplier|NPC弹药掉落倍率|
server.oilrig_radiation_amount_scale|钻井平台辐射量缩放|
server.oilrig_radiation_time_scale|钻井平台辐射时间缩放|
server.optimalplanterqualitysaturation|花盆最佳湿度|
server.ovencookbudgetms|烤箱烹饪预算|毫秒
server.paintballoverallsdamage|彩弹连体服伤害|
server.paintballstandarddamage|彩弹标准伤害|
server.parachuterepacktime|降落伞重新打包时间|秒
server.pingduration|标记点持续时间|秒
server.planttick|植物生长间隔|秒
server.playerserverfall|玩家服务端坠落|
server.printreportstoconsole|举报输出到控制台|
server.pvebulletdamagemultiplier|PVE子弹伤害倍率|
server.pvp_ttk_bullet|PVP击杀时间·子弹|
server.pvp_ttk_global|PVP击杀时间·全局|
server.pvp_ttk_melee|PVP击杀时间·近战|
server.pvpbulletdamagemultiplier|PVP子弹伤害倍率|
server.reportsserverendpoint|举报服务器地址|
server.reportsserverendpointkey|举报服务器密钥|
server.respawntimeadditionbag|睡袋复活额外时间|秒
server.respawntimeadditionbed|床复活额外时间|秒
server.rewounddelay|再次倒地延迟|秒
server.savebackupcount|存档备份数量|
server.server_id|服务器唯一ID|一般勿改
server.showholstereditems|显示收起的武器|
server.skipdeathscreenfade|跳过死亡画面淡出|
server.spawnvinetrees|生成藤蔓树|
server.sprinklereyeheightoffset|喷灌器探测高度|
server.sprinklerradius|喷灌器半径|
server.tags|服务器标签|逗号分隔
server.tutorialenabled|启用新手教程|
server.uselegacyworkbenchinteraction|旧版工作台交互|
server.watercontainersleavewaterbehind|容器倒水后留水|
server.waterwheelworkbudgetms|水车工作预算|毫秒
server.workbenchtaxrate1|一级工作台税率|
server.workbenchtaxrate2|二级工作台税率|
server.workbenchtaxrate3|三级工作台税率|
server.woundedmaxfoodandwaterbonus|倒地食物饮水恢复加成|
server.woundedmaxoverfedchance|倒地过饱恢复上限|
server.woundedrecoverchance|倒地自然恢复概率|0~1
server.woundingenabled|启用倒地系统|
softcore.raidwindow_allow_tc_authed|突袭窗外允许授权者|有TC权限可拆
softcore.raidwindow_allow_twig|突袭窗外可拆树枝|
softcore.raidwindow_block_extra_enabled|突袭窗外额外封锁|
softcore.raidwindow_block_extra_type|突袭窗外封锁类型|
softcore.raidwindow_block_melee_doors|突袭窗外禁止近战拆门|
softcore.raidwindow_block_mlrs|突袭窗外禁止火箭车|
softcore.raidwindow_enabled|启用突袭时间窗口|
softcore.raidwindow_end_hour|突袭结束小时|0~23
softcore.raidwindow_fresh_tc_seconds|新工具柜保护时间|秒
softcore.raidwindow_hours_offset|突袭窗口时区偏移|小时
softcore.raidwindow_start_hour|突袭开始小时|0~23
softcore.raidwindow_weekend_enabled|周末单独突袭时段|
softcore.raidwindow_weekend_end_hour|周末突袭结束小时|
softcore.raidwindow_weekend_start_hour|周末突袭开始小时|
steam.server_allow_steam_nicknames|允许Steam昵称|
time.cl_maxstepsperframe|客户端每帧最大步进|
time.cl_steps|客户端时间步进|
time.missiontimerscale|任务计时缩放|
vehicle.padrepairsrequired|载具需要维修垫|
voice.voicerangeboostamount|语音距离增强|
weather.ambient_light_multiplier|环境光倍率|-1=默认
weather.arctic_fog_ambient_intensity_mult|极地雾环境光强度|-1=默认
weather.arctic_fog_light_boost_mult|极地雾光线增强|-1=默认
weather.arctic_fog_ramp_end|极地雾渐变终点|-1=默认
weather.arctic_fog_ramp_start|极地雾渐变起点|-1=默认
weather.arid_fog_ambient_intensity_mult|干旱雾环境光强度|-1=默认
weather.arid_fog_light_boost_mult|干旱雾光线增强|-1=默认
weather.arid_fog_ramp_end|干旱雾渐变终点|-1=默认
weather.arid_fog_ramp_start|干旱雾渐变起点|-1=默认
weather.atmosphere_brightness|大气亮度|-1=默认
weather.atmosphere_contrast|大气对比度|-1=默认
weather.atmosphere_directionality|大气方向性|-1=默认
weather.atmosphere_fog_height_falloff|大气雾高度衰减|-1=默认
weather.atmosphere_fog_ramp_end_distance|大气雾渐变结束距离|-1=默认
weather.atmosphere_fog_ramp_start_distance|大气雾渐变开始距离|-1=默认
weather.atmosphere_mie|大气米氏散射|-1=默认
weather.atmosphere_rayleigh|大气瑞利散射|-1=默认
weather.biome_fog_ambient_saturation_mult|生物群系雾饱和度|-1=默认
weather.biome_fog_distance_curve|生物群系雾距离曲线|-1=默认
weather.clear_chance|晴天概率|1=总是晴
weather.cloud_attenuation|云层衰减|-1=默认
weather.cloud_brightness|云层亮度|-1=默认
weather.cloud_coloring|云层着色|-1=默认
weather.cloud_config|云层配置|-1=默认
weather.cloud_coverage|云层覆盖|-1=默认
weather.cloud_opacity|云层不透明度|-1=默认
weather.cloud_saturation|云层饱和度|-1=默认
weather.cloud_scattering|云层散射|-1=默认
weather.cloud_sharpness|云层锐度|-1=默认
weather.cloud_size|云层大小|-1=默认
weather.directional_light_multiplier|定向光倍率|-1=默认
weather.dust_chance|沙尘概率|
weather.fog|雾强度|-1=默认
weather.fog_chance|起雾概率|
weather.fog_multiplier|雾倍率|-1=默认
weather.jungle_fog_ambient_intensity_mult|丛林雾环境光强度|-1=默认
weather.jungle_fog_light_boost_mult|丛林雾光线增强|-1=默认
weather.jungle_fog_ramp_end|丛林雾渐变终点|-1=默认
weather.jungle_fog_ramp_start|丛林雾渐变起点|-1=默认
weather.moon_mesh_brightness_multiplier|月亮网格亮度|-1=默认
weather.ocean_scale|海洋缩放|-1=默认
weather.ocean_time|海洋时间|-1=默认
weather.overcast_chance|阴天概率|
weather.rain|雨强度|-1=默认
weather.rain_chance|下雨概率|
weather.rain_grace_active|雨后宽限期启用|
weather.rain_grace_period|雨后宽限期|小时?
weather.rainbow|彩虹强度|-1=默认
weather.reflection_multiplier|反射倍率|-1=默认
weather.storm_chance|暴风雨概率|
weather.sun_mesh_brightness_multiplier|太阳网格亮度|-1=默认
weather.temperate_fog_ambient_intensity_mult|温带雾环境光强度|-1=默认
weather.temperate_fog_light_boost_mult|温带雾光线增强|-1=默认
weather.temperate_fog_ramp_end|温带雾渐变终点|-1=默认
weather.temperate_fog_ramp_start|温带雾渐变起点|-1=默认
weather.thunder|雷电强度|-1=默认
weather.tundra_fog_ambient_intensity_mult|苔原雾环境光强度|-1=默认
weather.tundra_fog_light_boost_mult|苔原雾光线增强|-1=默认
weather.tundra_fog_ramp_end|苔原雾渐变终点|-1=默认
weather.tundra_fog_ramp_start|苔原雾渐变起点|-1=默认
weather.vclouds_moon_color_scale|体积云月亮色缩放|-1=默认
weather.vclouds_sun_color_scale|体积云太阳色缩放|-1=默认
weather.wind|风力|-1=默认
convartimedprefabspawner.prefab_despawn_time|定时物体消失时间|秒
convartimedprefabspawner.prefab_spawn_interval_variance|定时生成间隔波动|
convartimedprefabspawner.prefab_spawn_random_position_offset|定时生成位置随机偏移|
convartimedprefabspawner.prefab_spawn_random_rotation|定时生成随机旋转|
drone.maxcontrolrange|无人机最大控制距离|
electricbattery.dischargebudgetms|电池放电预算|毫秒
analytics.analytics_header|分析请求头名称|
analytics.analytics_secret|分析密钥|
analytics.azure_client_id|Azure 客户端ID|
analytics.azure_client_secret|Azure 客户端密钥|
analytics.azure_tenant_id|Azure 租户ID|
analytics.analytics_bulk_container_url|分析批量容器URL|
analytics.analytics_bulk_upload_url|分析批量上传URL|
analytics.gameplay_analytics|游戏玩法分析|
analytics.gameplay_rpc_analytics|玩法RPC分析|
analytics.gameplay_tick_analytics|玩法Tick分析|
analytics.performance_analytics|性能分析上报|
profile.runtime_profiling|运行时性能分析级别|0=关
profile.runtime_profiling_persist|性能分析持久化|
gamemodesoftcore.gather_rate|软核采集倍率|
ioentity.allow_on_boats|船上允许电路|
ioentity.infiniteiopower|无限电路功率|
legacyshelter.max_shelters|旧式庇护所最大数量|
megaphone.megaphonevoicerange|扩音器语音范围|
mountedweapon.debug|载具武器调试|
mountedweapon.enable_client_authority|载具武器客户端权威|
npcautoturret.sleeperhostiledelay|炮塔对睡眠者敌对延迟|秒
npcvendingmachine.dynamicpricingenabled|NPC售货机动态定价|
npcvendingmachine.maximumpricemultiplier|售货机最高价格倍率|
npcvendingmachine.minimumpricemultiplier|售货机最低价格倍率|
npcvendingmachine.pricedecreaseamount|售货机降价幅度|
npcvendingmachine.priceincreaseamount|售货机涨价幅度|
npcvendingmachine.priceupdatefrequencybiweekly|售货机双周调价频率|
npcvendingmachine.priceupdatefrequencydefault|售货机默认调价频率|
npcvendingmachine.priceupdatefrequencyweekly|售货机每周调价频率|
npcvendingmachine.startingpricemultiplier|售货机起始价格倍率|
parachute.bypassrepack|降落伞免打包|
parachute.landinganimations|降落伞着陆动画|
petbrain.controldistance|宠物控制距离|
physicstumblingentity.angular_drag_override|翻滚角阻力覆盖|-1=默认
physicstumblingentity.drag_override|翻滚阻力覆盖|-1=默认
physicstumblingentity.max_tumbling_force|最大翻滚力|
physicstumblingentity.min_tumbling_force|最小翻滚力|
physicstumblingentity.player_impulse_multiplier|玩家冲量倍率|
physicstumblingentity.tumbling_force_cone_angle|翻滚力锥角|度
physicstumblingentity.velocity_threshold_for_tumbling_force|翻滚力速度阈值|
playerboat.deployandeditanywhere|任意处部署编辑船只|
playerboat.destructiblewrecksenabled|可破坏船只残骸|
playerboat.editenabled|允许编辑船只|
playerboat.finisheditingenabled|允许完成船只编辑|
playerboat.hammerrepairenabled|锤子可修船|
playerboat.maxblockcount|船只最大结构块数|
playerboat.maxdeployablecount|船只最大可部署物数|
playerboat.usedestructiblewreckstability|残骸使用可破坏稳定性|
playerboat.velocitymax|船只最大速度|
pooltable.debug_pool|台球调试|
pooltable.physics_update_rate|台球物理更新率|
pooltable.show_tooltips|台球显示提示|
powergrid.enabled|启用电力网络|
powergrid.fusedecayhighpop|高人数保险丝衰减|
powergrid.fusedecaylowpop|低人数保险丝衰减|
powergrid.fusedecaylowpopscale|低人数保险丝衰减缩放|
powergrid.fusefulldecaycount|保险丝完全衰减次数|
powergrid.fuselifespanseconds|保险丝寿命|秒
powergrid.fuseslowdecayfractionmax|保险丝慢衰减比例上限|
powergrid.fuseslowdecayfractionmin|保险丝慢衰减比例下限|
powergrid.greenrecyclerfullefficiencystage|绿色回收机满效率阶段|-1=默认
powergrid.marketplacechargecapacity|市场充电容量|
powergrid.marketplacechargeperfuse|市场每保险丝充电|
powergrid.marketplacedrainrate|市场耗电速率|
powergrid.marketplaceminimumfusestocharge|市场充电最少保险丝|
powergrid.marketplacerequiredchargefraction|市场所需充电比例|
powergrid.powerlinebasepoweroutput|电线基础功率输出|
powergrid.powerlinemaxpoweroutput|电线最大功率输出|
powergrid.stagechangeworkqueuebudget|电力阶段变更队列预算|
powergrid.stagechangeworkqueuedelaybetweenjobs|电力阶段变更任务间隔|
powergrid.stagechangeworkqueuegroupjobsdistance|电力阶段变更分组距离|
relationshipmanager.contacts|启用联系人系统|
rentableshop.initialscrapfee|租铺初始废料费|
rentableshop.maxstoreditemsdurationminutes|租铺物品最长存放|分钟
rentableshop.protectionfromtakeoverhours|租铺防接管保护|小时
rentableshop.scrapperhourrent|租铺每小时废料租金|
ridablehorse.autoavoidance|马匹自动避障|
ridablehorse.debug|骑马调试|
ridablehorse.groundangleupdaterate|马匹地面角度更新率|
ridablehorse.throttledgroundangleupdate|马匹节流地面角度更新|
sail.maxthrustmultiplier|帆最大推力倍率|
shield.infiniteshieldblock|无限盾牌格挡|
signage.adminscanalwaysupdatesigns|管理员始终可改标牌|
sleepingbag.useteamlabels|睡袋使用队伍标签|
smallengine.maxthrustmultiplier|小引擎最大推力倍率|
solarpanel.sunupdatebudgetms|太阳能板光照预算|毫秒
travellingvendor.max_speed|旅行商人最大速度|
tutorialisland.enforcetrespasschecks|教程岛强制入侵检测|
tutorialisland.spawntutorialislandfornewplayer|新手生成教程岛|
watercatcher.oilproductionstartdelay|集水器产油延迟|秒
watercatcher.watercatcherbudgetms|集水器运算预算|毫秒
watertreatmentwatercatcher.evaporationperminute|水处理蒸发量|每分钟
watertreatmentwatertank.maxflowrateperminute|水处理水箱最大流量|每分钟
watertreatmentwatertank.maximumpressure|水处理水箱最大压力|
watertreatmentwatertank.pressuredecayperminute|水处理水箱压力衰减|每分钟
waypointrace.racetimeout|路点竞速超时|秒
